
Prestige is the only factor to winning the campaign, and it is awarded for reaching objectives and destroying enemy units. There are no “winners” specified for each scenario. The later games provide larger battles and more opportunity for prestige, so even if you get a little behind at the beginning, the campaign isn’t over until the end.

The overall campaign is won based on total prestige earned of all scenarios combined. So, my goal is to introduce the historical flavor of each 6 month period, by creating a scenario for each period that has elements of the real battles.īasically, I have 9 scenarios, two for each year 1941 to 1944, and then one last one in 1945. Map and setup has changed The Artillery and Destroyer units have been added Cost of fighters has been reduced from 12 IPCs to 10 Transports may now carry 1 armor + 1 infantry Armor attacks and defends on a 3+ Victory cities have been added as a replacement for. Re-creating the battle of Stalingrad or Kursk, however, would be on such a giant scale that even I would shrink from it.


Axis and Allies Miniatures provides an excellent gaming environment in which we can simulate historical struggles.
